If you want more board game playthroughs, check out our Overboard playlist. And shouting at your friends with bad Renaissance Faire accents. Would someone going after the cheese bonus really have four apples in their bag? Or is that just what they want you to think? Like any bluffing game, Sheriff of Nottingham is about taking risks. Of course, this can also be another way to mislead your fellow players. These bonuses are awarded to players for having the most apples, chickens, bread, and cheese cards at the end of the game, so it helps to specialize. Players can draw from these discard piles when they refill their hands after a round, but they risk letting everyone know what sort of cards they have.Īt the end of the game, the winner is determined based on the value of all the cards players managed to get into their market stall, any money they have leftover, and whatever bonuses they received. Whenever cards are discarded, they’re placed face up into one of two discard piles. While this game is mostly about bluffing, there are ways to gather some limited information about the other players’ hands. You can even offer cards from your bag as part of a bribe. So not only can you bribe the sheriff to leave your bag unopened, the other players can also bribe the sheriff to open the bag. Making things even trickier, players are allowed to bribe the sheriff. However, if the player was being honest, it’s the sheriff who must pay a fine for each card in the bag. The fines for contraband are especially high. If they find any cards that aren’t supposed to be there, the player must pay the sheriff a fine for each one. The sheriff must decide whether or not to inspect the player’s bag. So if they say “four bread,” the bag could actually contain two bread, a chicken, and a contraband. While player’s can’t lie about how many cards are in the bag, they can lie about what type. Players can’t claim to have more than one type of card or contraband in the bag. The player responds by telling them the type of card they have (bread, chicken, apple or cheese) and how many. Then, one at time, the sheriff asks what’s in a player’s bag. These are the goods they’re trying to get past the sheriff. Players can bring legal merchandise into their market stall, but if they’re willing to take a risk, they can also bring in some valuable (and illegal) contraband.Įach round, one player gets to be the sheriff, while everyone else puts no more than five cards from their hand into their bags. They can use bluffing, bribing, and even genuine honesty to accomplish that task. In this game, players are trying to get as much merchandise past the titular Sheriff of Nottingham. This may be the only board game that lets you role pay as an incredulous medieval inspector while shouting at your friends, “WHAT’S IN THE BAG?” We’ve played lots of games like that! For the latest episode of our Overboard series, we played Sheriff of Nottingham. Can you tell when they are lying? Do you know when they are likely to think you are lying? That moment of discovery, when the pouch is open and the truth is discovered never gets old and is usually accompanied by shrieks of laughter.Board games can do a lot to create a sense of immersion by having you role play as a character. The result is a game about knowing who you are playing with. Or, if you can work the Sherrif into suspicion and bring in legal foods so they have to compensate you for an incorrect accusation. Choosing your moment to risk bringing in high-value contraband can make all the difference. You can add bribes to make it more likely to be let through - although offer too much and you just look more guilty. The Sherrif can challenge players they think are lying and impose a fine if they are.Īs you progress it develops into a game of bluffing cat and mouse. Each turn one player is the Sherrif and the others are Smugglers and must declare which Goods cards are in their pouch. However, you have to get them past the Sherrif player. With Prince John coming to Nottingham there's the chance of a tidy profit for Smuggler players with goods in the city. It's the perfect game of bluffing where the fun is in tricking your friends and cutting side deals. The Sherrif decides whether to challenge them and risk compensation if they aren't lying. Smugglers decide what to bring in their pouch and whether to declare it. Sherrif of Nottingham is a stealth communication game about bringing goods into Nottingham to sell for profit.
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